Havana is an Overwatch map created by Blizzard Entertainment featuring the vibrant city streets of the capital of Cuba, a distillery and a sea fort. For this project, I worked on relighting the city streets and tried to emulate Pixar’s saturated oranges and blues used throughout its night scenes while remaining faithful to Blizzard’s lighting style by maintaining high visibility and performance for its competitive gameplay. Map ported to Unreal Engine 5 and provided by Arcane Owl Studios.
Havana
The original map takes place during a bright, sunny afternoon, highlighting the city’s colonial architecture and its equally colourful vintage cars that have been overhauled to meet Overwatch’s futuristic aesthetic. Though Blizzard has shown off a night-time variant of the map in an early playtest of Overwatch 2 (see below), the variant has not been released for public play (at the time of creating this project), and in comparison to other Overwatch night-time maps, feels desaturated and cold. I wanted to bring back the lively colours of the city streets, warmth of the coastal city and give a sense that the streets were once bustling and lived in.
Blizzard’s Dorado map, boasting vibrant lights and colours adorning a Pixar-like style
Lighting has been baked and the scene runs at an average of 120 frames per second at 1080p set to maximum lighting quality on an RTX 3070.